Imagine Cup:Imagine Cup is organized by Microsoft and is the biggest worldwide technology competition for students. Is constitutes a great opportunity for enthusiastic new scientists, from all over the world, to use cutting edge technology in order to solve some of the most important problems that have a global impact. The competitors have the unique opportunity to share their ideas, to constructively communicate with other students and create friendships with people from all over the world. Imagine Cup began in 2003, whereas hundreds of thousands students have participated from more than 100 countries. More Information about Imagine Cup can be found in www.imaginecup.com
Smart Eyes: Smart Eyes comprises an integrated navigation system, specifically designed to meet the needs of people with partial or total loss of sight, which by exploiting the possibilities of cutting edge technology enables the navigation in an urban environment with precision and safety. Smart Eyes is consisted of a PDA with Bluetooth connection, a GPS receiver and an advanced system for communication with the user. Equipped with a enriched digital map, the system, after collecting and processing all the necessary data (GPS etc.), provide the user with all navigation-related information via audio messages. Furthermore, casual audio messages warn the user as s/he approaches to pre-specified (from her/himself) targets, such as bus stations or traffic lights. Smart Eyes took the third place in the worldwide Imagine Cup Competition in 2004.
Sign2Talk: Sign2Talk is a novel system that enables the bidirectional communication of people with hearing problems with others. It functions by translating the American Sign Language (ASL) to speech and vice versa by the sophisticated processing signal from electromyography of the users hand. Sign2Talk took the second place in the Imagine Cup finals in 2005.
Allergy On: Allergy On is a digital “nose” that is designed to detect dangerous substances for people that suffer from allergies and/or asthma. The Allergy On team participated in the Greek Imagine Cup Finals where it took the first place.
Noesis: Noesis is a novel educational environment for kids with autistic spectrum disorders (ASDs). It takes into account ASD kids’ individual characteristics (level of autism, source sensitivity, reaction target, etc), their emotional state (stress level, hyper-/hypo-tension) during their educational procedure, and creativity during guided- and self-activity (e.g., gaming). It adapts to each kid’s specific characteristics through system adaptation and self-regulation procedures. Moreover, it provides assistance to the educator for preparation, customization and optimization of the educational material for each kid and provision of enhanced evaluation procedures (scores/tools) via well-managed Web Services. Parents’ updating is also provided via reporting material with learning curve descriptions. Noesis took the 7th award in the worldwide Imagine Cup Software Development Competition.
Nebulosity: Nebulosity is a 3D role-playing game, placing the emphasis on the Millennium Development Goals (MDGs) of our modern societies, by identifying and modeling players attitude, beliefs and misconceptions on MDGs through the analysis of their choices, decisions and interactions, during the game evolution. In the front end, Nebulosity combines a powerful game engine with graphic interface, allowing the players to interact with a great number of living creatures and objects in the Nebulo Island; in the back end, a sophisticated monitoring and modeling engine acquires information from the players interactions and decisions, resulting in user-modeling, adaptation of the game structure, and a feedback firing towards an optimum behavior change. Nebulosity addresses a great variety of issues, (e.g. environment sustainability, global partnership, gender equality, combating hunger, HIV, malaria and diseases, universal education), by presenting players with challenges like delivering supplies, protecting the environment (by recycling, promoting renewable energy forms and reducing water and atmosphere pollution), implementing campaigns and debates on specific issues, building facilities and motivating local people to become volunteers. The triggering of players perspectives upon realistic problems through a game concept, combined with the forthcoming on-line version, makes Nebulosity an innovative mean of forming social network behavior, contributing to a global attitude on MDGs.
Epione: Epione is an innovative pain management system. Epione deals with three main types of pain, i.e., acute pain, chronic pain, and phantom limb pain. In particular, by using facial expression analysis, Epione forms a dynamic pain meter, which then triggers biofeedback and augmented reality-based destruction scenarios, in an effort to maximize patient's pain relief. This unique combination sets Epione not only a novel pain management approach, but also a means that provides an understanding and integration of the needs of the whole community involved i.e., patients and physicians, in a joint attempt to facilitate easing of their suffering and provide efficient monitoring.
Aesthesis: Aesthesis aims at creating a multimodal display, according to which, people with hearing loss will be able to sense the music, through suitable modalities, for the experiential and cognitive perception of music. Aesthesis uses effective tools in order to retrieve the cognitive and emotional information, incorporates a multimodal system for the processing of the output information in combination with the aesthetic information and neuroaesthetics and finally transmits the music information to the user through appropriate interactive interfaces (haptic and visual).